What is the new sniper health indicator in Red Light, Green Light?
[As a Guard, you can now see a player's health bar deplete with each shot from your sniper rifle, providing real-time feedback during eliminations.]How does the Guard role work in Dalgona?
[The Guard's role in Dalgona is unchanged. You are tasked with simply shooting and eliminating any players who fail to carve their honeycomb shape.]What are the new rules for Guards in Lights Out?
[Guards can mingle with players before the riot but are teleported out when it starts. They can only rejoin the fight during the final 40 seconds.]How to complete the Guard objective in Tug of War?
[After players fall, Guards must pick up coffins, place the bodies inside, and carry the coffins to an incinerator to earn a large cash prize.]How to fix the coffin bug in Tug of War?
[To correctly place a body in a coffin, you must be holding the coffin first, and then press the interact key (E) on the body.]How much money can Guards make in Tug of War?
[Successfully disposing of a single coffin with a body inside can earn you a massive reward, shown in the video as over ₩24 million.]What is the Guard's objective in Hide and Seek?
[After a pre-game task, Guards are teleported in with 40 seconds left. Their mission is to hunt and eliminate any players who do not have any kills.]What is the Guard's advantage in Glass Bridge?
[Guards are immune to falling in Glass Bridge. They can safely walk on both the correct and incorrect glass panels to cross the bridge without risk.]How does the Guard role work in Mingle?
[In Mingle, a Guard can enter any room, even if it's full, without being counted as a player, allowing them to observe without impacting the game.]What do Guards do in Sky Games?
[Guards in Sky Games are simply spectators. They are placed on a viewing platform and can watch the fight but cannot participate in any way.]INK GAME Guard Buffs: A Deep Dive into the New Guard Role Update
Explore the massive new update for the Guard role in Roblox INK GAME. We break down new mechanics in RLGL, Tug of War, Hide and Seek, and more.
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Video Metadata
Title: THEY BUFFED GUARDS (Guards In ALL GAMES) | INK GAME Creator: UltraHands Video URL: https://youtube.com/watch?v=I2s9hVbzLsA Duration: 8:01
【 Introduction 】
What’s up, everyone! If you’ve been grinding INK GAME, you know the Guard life can sometimes feel a little one-note. Well, get ready for a massive shake-up. The developers just dropped a huge update that completely overhauls the Guard role, buffing their abilities and integrating them into more games than ever before. We're not just talking about shooting people who move anymore; we're talking about new objectives, new ways to earn cash, and game-changing new mechanics. I've gone deep into the update, played through every game as a Guard, and I’m here to give you the complete breakdown of everything you need to know. Forget what you thought you knew about being a pink suit—this changes everything.
New Guard Mechanics: A Game-by-Game Breakdown [ 00:07-0:30 ]
The Guard role has been significantly buffed and integrated more deeply into the game, allowing players to enroll for the position directly from the main dormitory. The biggest news is that Guards have been BUFFED and their role has been expanded across more games. Previously, the Guard experience was limited, but now it’s a much more dynamic part of the INK GAME ecosystem. The process to become a Guard is straightforward. In the main dormitory area, a pop-up will appear on your screen that says "ENROLL FOR GUARD POSITION?" with a red 'X' and a green checkmark. Simply clicking the green checkmark enrolls you. After a short loading screen, you are transformed into one of the iconic masked Guards, ready to enforce the rules and explore the new features.
Red Light, Green Light: The Sniper's Perch [ 00:31-1:14 ]
In Red Light, Green Light, Guards now act as snipers and have a new UI feature that shows a player's health depleting as they are shot.
The first major change is in Red Light, Green Light (RLGL). As a Guard, you are now equipped with a sniper rifle and positioned on the high walls overlooking the field. The game-changing new feature is the health indicator. "[When] you shot you can see the player health dropping." [00:41] Previously, you would shoot and the player would just die. Now, when you scope in and shoot a player who moves during a red light, a red 'V' icon appears above their head with a timer or health value (e.g., "4.5S"). Each subsequent shot visibly lowers this value until they are eliminated. This adds a new layer of feedback and satisfaction to the role. Additionally, the video notes, "[and] if you have PS+ you can get below," [00:59] suggesting that a premium game pass may offer even more detailed health information. Besides sniping from above, Guards can also be on the field with an assault rifle (FN FAL) to eliminate players who break the rules up close.
Dalgona: Business as Usual [ 1:15-1:32 ]
The Guard role in the Dalgona (honeycomb) game remains largely the same; their primary function is to eliminate players who fail.
Unlike RLGL, the Dalgona game is "pretty much the same" [01:16] for Guards. You are positioned in the playground area while players attempt to carve out their shapes. Your only job here is to shoot the players who fail. When a player breaks their honeycomb, a red 'V' icon appears above their character, marking them for elimination. As a Guard, you simply shoot them to remove them from the game. There are no new complex mechanics or objectives in this round.
Lights Out: The 40-Second Rule [ 1:33-2:30 ]
Guards can now enter the dormitory during the pre-riot mealtime but are teleported out when the fight starts, only being allowed to re-enter for the final 40 seconds of the round.
The Lights Out riot has some interesting new rules for Guards. You can now join the players in the dormitory while they eat, allowing you to walk among them before the chaos begins. However, this is a short-lived visit. "[When] the fight start u get teleported back to guard lobby." [01:50] Once you're sent back to the Guard lobby, you cannot immediately rejoin the fight. The entrance door will be locked. The key change is a time gate: you won't be able to join them "UNTIL... 40 seconds are left in the lightsout." [02:04] Once the timer for the round drops below 40 seconds, the door unlocks, and you can re-enter the dormitory. During this final phase, the rules of engagement change; players can attack you, but you are also free to attack them back.
Tug of War: The Undertaker's Payday [ 2:31-4:52 ]
In Tug of War, Guards have a new objective to dispose of the dead players' bodies in coffins for a significant monetary reward.
This is where the Guard role gets a massive new feature. During Tug of War, you initially spawn on a high spectator platform. Once a team loses and falls, a "Guard Announcement" will flash on screen, instructing you to "SHOOT THE ROPE." You can then shoot the rope to cut it. After this, you are teleported down to the ground where your real job begins. Your task is to clean up the bodies. You must pick up a coffin (a large black box with a decorative pink ribbon), find a fallen player's body, and interact with it to place it inside the coffin. The video highlights a potential bug, noting you should be "holding the box while pressing E on the body" [03:43] for it to work correctly. Once the body is in the coffin, you carry it to an elevator-like incinerator. For each successfully disposed coffin, you receive a large sum of money. The video shows a reward of "₩ 24,577,425," [04:48] demonstrating that this is a very lucrative task for Guards.
Hide and Seek: The Hunter's Mandate [ 4:53-6:33 ]
Guards have a pre-game task of disposing of coffins and a specific in-game objective to hunt players who have not yet secured a kill.
Hide and Seek also introduces a multi-stage role for Guards. The game starts with a task: "Dispose of the bodies." You must pick up coffins and place them into an incinerator chute. This must be completed before the main game begins. Once the players have hidden, you are not immediately released. Similar to the Lights Out rule, there's a time gate: "when there is 40 seconds left in hide and seek you get teleported to it." [05:56] Upon entering the arena, a "Guard Announcement" gives you a very specific mission: "HUNT AND EXECUTE ANY PLAYER WITH NO KILLS." This means you are not supposed to attack the "seekers" (players who have already killed someone). However, you are allowed to defend yourself. As the creator points out, "You can attack who attacks you." [06:29] This creates a chaotic dynamic where you must identify and eliminate passive players while also surviving attacks from the active seekers.
Unfinished Business & Special Perks [ 7:07-7:40 ]
Several other games have minor updates for Guards, including an unfinished role in Jump Rope, invulnerability in Glass Bridge, and the ability to enter rooms without counting in Mingle.
Not every game received a major overhaul. In Jump Rope, the Guard functionality "didn't finish yet," [07:08] so for now, you just stand on a spectator platform with nothing to do. The Glass Bridge game, however, gives Guards a huge advantage: "you can stand on both wrong and right glasses" [07:20] without falling. You are completely immune to the risks of the bridge and can walk straight to the end. In Mingle, Guards have a unique "ghost" ability. You can "enter a room without being counted as a player," [07:29] which means you can observe without affecting the game's outcome for the players inside.
Sky Games & Final Touches [ 7:00-7:55 ]
In Sky Games, Guards are relegated to a spectator role, and a minor visual change has been made to the dormitory beds post-riot.
For Sky Games, the Guard role is purely observational. "[In] sky games you just watch from here." [07:42] You are placed on a platform and can watch the players fight, but you cannot participate. Finally, a small but immersive change was made to the main dormitory area. After a round of Lights Out, the creator points out the new aesthetic: "Look at the beds." [07:01] The beds are now disheveled, broken, and scattered, reflecting the chaos of the recent riot and adding to the game's atmosphere.
【 The Takeaway: Synthesis & Action 】
The latest INK GAME update transforms the Guard role from a simple enforcer into a dynamic and strategic part of the experience. The key takeaway is that playing as a Guard is now more interactive and rewarding than ever. In high-stakes games like Tug of War and Hide and Seek, you now have specific, money-making objectives that require more than just a quick trigger finger. The ability to act as a sniper in RLGL adds a new skill-based element, while perks like invulnerability on the Glass Bridge make the role feel powerful. While some modes are still a work in progress, this update signals a clear commitment from the developers to make every role in INK GAME engaging and unique. If you've been sleeping on the Guard position, now is the perfect time to suit up and explore a whole new way to play.
What is the new sniper health indicator in Red Light, Green Light?
[As a Guard, you can now see a player's health bar deplete with each shot from your sniper rifle, providing real-time feedback during eliminations.]How does the Guard role work in Dalgona?
[The Guard's role in Dalgona is unchanged. You are tasked with simply shooting and eliminating any players who fail to carve their honeycomb shape.]What are the new rules for Guards in Lights Out?
[Guards can mingle with players before the riot but are teleported out when it starts. They can only rejoin the fight during the final 40 seconds.]How to complete the Guard objective in Tug of War?
[After players fall, Guards must pick up coffins, place the bodies inside, and carry the coffins to an incinerator to earn a large cash prize.]How to fix the coffin bug in Tug of War?
[To correctly place a body in a coffin, you must be holding the coffin first, and then press the interact key (E) on the body.]How much money can Guards make in Tug of War?
[Successfully disposing of a single coffin with a body inside can earn you a massive reward, shown in the video as over ₩24 million.]What is the Guard's objective in Hide and Seek?
[After a pre-game task, Guards are teleported in with 40 seconds left. Their mission is to hunt and eliminate any players who do not have any kills.]What is the Guard's advantage in Glass Bridge?
[Guards are immune to falling in Glass Bridge. They can safely walk on both the correct and incorrect glass panels to cross the bridge without risk.]How does the Guard role work in Mingle?
[In Mingle, a Guard can enter any room, even if it's full, without being counted as a player, allowing them to observe without impacting the game.]What do Guards do in Sky Games?
[Guards in Sky Games are simply spectators. They are placed on a viewing platform and can watch the fight but cannot participate in any way.]Related Videos

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Roblox INK GAME: Is The New Robot Power a 7/10? Gameplay

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INK GAME Pentathlon Update: New Team Mini-Game Details Leaked

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Become a Roblox Ink Game Guard with New Admin Commands

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Can You Beat Roblox INK GAME with Only 1 HP? A No-Hit Challenge
