Video Summary
00:00

What happens in INK GAME with zero gravity?

The video begins by showcasing the chaotic zero-gravity lobby, where players float uncontrollably, setting the stage for a unique match.
01:02

How to beat Red Light Green Light with zero gravity?

Players discover they can use the zero-gravity to float over the walls of the arena, completely bypassing the traditional rules of the game.
03:46

What is the Lights Out survival round like?

The "Lights Out" game becomes a frantic, aerial brawl where players with melee weapons float and fight in the dark, creating unpredictable combat.
05:15

How to easily beat Dalgona?

While the core mechanic of the Dalgona challenge remains the same, the surrounding chaos of floating players adds a layer of humor to the tense moment.
08:22

What is the Pula Corda (Rope Skip) challenge like?

The rope-skipping challenge is rendered completely obsolete as players simply float high above the moving rope to get to the other side.
13:13

How to easily beat Glass Bridge with zero gravity?

Instead of carefully choosing panels, players use the zero-gravity to jump and float directly from the start of the bridge to the finish line.
14:14

What is the final Sky Squid fight like with zero gravity?

The final game is a chaotic free-for-all on a small platform where players use weapons to knock each other into the void, with zero-g making every hit a gamble.
21:21

How do you win the final fight?

With the timer running out and players flying everywhere, survival becomes key. The last players standing on the platform when time expires are crowned the winners.

INK GAME with Zero Gravity: Breaking Every Challenge in Roblox

Zero GravityRed Light Green LightGlass BridgeSky Squid

Experience the chaos of a Roblox INK GAME match with zero gravity. See how players break Red Light Green Light, Glass Bridge, and every other challenge.

Video Metadata

Title: GRAVIDADE 0 no INK GAME!! TODOS FLUTUANDO!! KKKKKKKKKKKKKKKK Creator: Reginaldoo Video URL: https://youtube.com/watch?v=iAuh5cTURzU Duration: 23:31

【 Introduction 】

What happens when you take a high-stakes survival game like Roblox's INK GAME and completely remove its most fundamental rule: gravity? You get absolute, unadulterated chaos. In a special match with his subscribers, creator Reginaldo decided to find out, hosting a game where every jump sends you floating and every push launches players into orbit. This isn't just a recap; it's a deep dive into how a single physics change breaks every single challenge, from "Red Light, Green Light" to the final showdown, transforming a tense competition into a hilarious, glitch-filled spectacle of flying noobs and impossible victories.

The Zero-G Lobby: A Glimpse into Chaos [ 00:00-00:48 ]

The video kicks off in a special zero-gravity lobby, immediately showcasing the pandemonium as players, including a surprising number of "noob" avatars, float uncontrollably before the first game. The creator, Reginaldo, sets the stage by announcing a special zero-gravity match with his subscribers. The initial view is of the game's waiting area, a multi-tiered room filled with bunk beds. However, instead of standing, players are floating weightlessly, bouncing off walls and ceilings. "Look at this, man!" [00:08] Reginaldo exclaims, amazed by the chaotic scene. The sheer number of classic "noob" avatars is a running joke from the start. "My God, man, why are there so many noobs here?" [00:20] he laughs. As the players are teleported to the official starting room, the first game is revealed to be Red Light, Green Light. The zero-gravity effect persists, causing a massive, floating clump of players to gather at the starting line, a sign of the madness to come.

Red Light, Green Glitch: Breaking the First Challenge [ 00:49-03:45 ]

The classic "Red Light, Green Light" becomes almost unrecognizable as players use the zero-gravity to float over the map's walls and bypass the entire challenge, while others struggle to remain stationary in the air. As the doors open, players spill out into the "Red Light, Green Light" arena, but many immediately start floating upwards. Reginaldo realizes the game is fundamentally broken. "Man, if the players are smart, they can get out of the map with this," [01:05] he observes, before trying it himself. He discovers an invisible barrier preventing a full escape but proves it's possible to float along the top of the walls. The game begins, and the challenge is no longer about running and stopping, but about controlling your momentum in mid-air. The slightest movement sends you drifting, and Reginaldo is instantly shot and injured. After bandaging himself, he embraces the absurdity of the situation and begins helping an injured "noob" avatar, carrying him across the field. He manages to get his new friend to safety, showcasing a moment of camaraderie amidst the chaos. He then does the same for another player, Junexco2, successfully ferrying him to the finish line just before getting shot again. The round concludes not with a tense dash, but with players hilariously floating across the finish line and even landing on top of the giant doll.

Brief Interludes: Dalgona and Lights Out [ 03:46-06:33 ]

Between the major rounds, the server hosts several chaotic mini-games, including Dalgona and the free-for-all "Lights Out," where the zero-gravity physics continue to create unpredictable and comical combat scenarios. Back in the hub, the floating mayhem continues as players vote for the next game, settling on Hide n' Seek. Before that, however, they're thrown into a Dalgona (Honeycomb) challenge. While the task itself is standard—carving out a shape—the environment is still a floaty mess. Reginaldo easily completes his triangle shape and moves on. The server then initiates a Lights Out round, a dark, free-for-all brawl in the main lobby. The zero-gravity turns the fight into an aerial ballet of violence, with players armed with bats and pipes floating and spinning as they try to hit each other. "My God, what is this, bro?" [03:14] Reginaldo laughs as a player floats past him, exploding into pieces. He gets eliminated but uses a revive to get back into the action, now seeking revenge.

Rope Skipping & Glass Bridges: More Broken Games [ 06:34-14:13 ]

The next two major challenges, a rope-skipping game and the infamous Glass Bridge, are rendered completely trivial by the zero-gravity modifier, as players simply float over the obstacles. After another chaotic "Lights Out" round in a different, darker bunk room, the server moves to a rope-skipping challenge. A giant doll skips a rope in the center of a circular platform. The objective is to jump the rope, but with zero gravity, it's irrelevant. Players, including Reginaldo, simply float high above the rope and land safely on the other side, bypassing the game entirely. The same logic applies to the Glass Bridge. Instead of a tense game of luck, players just jump and float directly to the end platform. One player is struck by a bolt of lightning mid-flight, but the rest make it across with zero difficulty. "Man, you can just pass straight through!" [12:38] Reginaldo shouts in amusement, demonstrating the game-breaking strategy.

Final Showdown: Sky Squid Anarchy [ 14:14-23:31 ]

The final game, Sky Squid, devolves into an insane aerial dogfight on a floating platform, where the last player standing wins. The combination of zero gravity and melee combat creates a wildly unpredictable and hilarious finale. The few remaining survivors are dressed in tuxedos for the final battle. The arena is a small, elevated platform high in the sky. As soon as the match starts, it’s pure chaos. Players are using their weapons to launch each other into the void. The lack of gravity means every hit sends combatants flying uncontrollably. Reginaldo is knocked off but manages to float back. He gets eliminated but uses his final revive to rejoin the fight, now determined to win. He grabs a metal bar and begins swinging wildly. "The guys are flying away!" [19:02] he observes as his opponents are sent spinning into the darkness. After a frantic battle where players die and revive, he is one of the last few remaining. The timer runs out, and because he's still on the platform, he is declared a winner. He celebrates in the VIP lounge, looking down at the chaotic arena where the epic, physics-defying battle took place.

【 The Takeaway: Synthesis & Action 】

This playthrough is a perfect example of how changing one core mechanic can create an entirely new and hilariously broken gameplay experience. The zero-gravity modifier turned INK GAME on its head, transforming tests of skill and luck into chaotic physics puzzles. The key takeaway isn't about strategy, but about embracing the absurdity. The most successful players weren't the most skilled fighters, but those who best understood how to manipulate the floaty physics to bypass challenges and survive the aerial madness. It’s a brilliant reminder that sometimes, the most fun you can have in a game is when you break all the rules.