Video Summary
00:13

What are the different Guard Tiers in INK GAME?

[A breakdown of the Worker (Circle), Soldier (Triangle), and Manager (Square) tiers, including their costs and how to unlock them.]
01:32

How to play as a Guard in Red Light, Green Light?

[Demonstration of the Guard's primary role, using a sniper rifle from a high vantage point to eliminate players who move during the red light.]
03:59

What minigames can Guards play in the lounge?

[An introduction to the exclusive Guard recreation area, featuring a Claw Machine, Arcade Game, and Ping Pong table.]
04:53

How to earn money with the Claw Machine minigame?

[A step-by-step guide on playing the Claw Machine to collect plushies and earn hundreds of thousands of Won.]
05:38

How to play the retro Arcade Game and earn money?

[Gameplay of the 2D platformer arcade machine, showing how to score points and earn millions of Won.]
06:48

How to customize Guard weapons and add attachments?

[A look at the Guard's locker room UI, where players can purchase and equip attachments like suppressors, sights, and extended magazines for their guns.]
07:11

What weapons can the Worker (Circle) Guard use?

[Showcase of all firearms available to the entry-level Worker Guard, including the Glock 17, Colt M1911, Five Seven, and Uzi.]
08:13

What weapons does the Soldier (Triangle) Guard unlock?

[A showcase of the additional weapons unlocked at the Soldier tier, including the MP5K, Colt Python 6, Thompson M1A1, and M4A1.]
09:11

What are the best weapons for the Manager (Square) Guard?

[A demonstration of the top-tier firearms exclusive to the Manager rank, including the FN FAL, Deagle, P90, and HK416.]
10:21

How do Guards participate in the Rebel game mode?

[Explanation of how players with the Guard gamepass can choose to join the defense team when a Rebel is chosen in the lobby.]
11:03

What is the objective in the Player vs Guard (Rebel) mode?

[Gameplay showing Guards hunting down rebel players in a unique arena with the mission to protect the Frontman and stop the rebellion.]
11:44

What do you get for winning as a Guard in Rebel mode?

[The video shows the "GUARDS WIN" victory screen and the reward of a "+1 Guard Power Roll," hinting at future content.]

INK GAME Guard Guide: All Tiers, Guns & Minigames Explained

Guard TiersRed Light Green LightRebel ModeGuard Guns

Master the Guard role in Roblox INK GAME. This deep dive covers all tiers (Worker, Soldier, Manager), every weapon, exclusive minigames, and the Rebel mode.

Video Metadata

Title: All Guard Tier and Weapon Showcase In Roblox Ink Game Creator: Andre Nicholas Video URL: https://youtube.com/watch?v=YLq3j2xPY-4 Duration: 12:00

【 Introduction 】

Ever wondered what it's like to be on the other side of the glass in Roblox's INK GAME? Instead of running for your life in Red Light, Green Light, what if you were the one pulling the trigger? This guide dives deep into the complete Guard experience, breaking down everything from the different tiers—Worker, Soldier, and Manager—to the exclusive minigames and the full arsenal of customizable weapons at your disposal. We'll explore the unique perks, cutscenes, and gameplay roles each tier offers, giving you a comprehensive look at what it takes to enforce the rules. Forget just surviving; it's time to learn how to dominate the game from a position of power.

The Three Tiers of a Guard [ 00:00-00:08 ]

The video introduces the three distinct ranks available for players who choose the Guard role: Worker, Soldier, and Manager. The introduction begins with the player character in the iconic green tracksuit, quickly transitioning into a dynamic landing that signals a shift from player to a more powerful role. This sets the stage for a comprehensive breakdown of the Guard tiers. The video’s title card, "ALL GUARD TIER (WORKER, SOLDIER, MANAGER)," clearly outlines the three ranks that will be explored, promising a detailed look into the life and responsibilities of those who run the games.

Guard Tier 1: Circle (Worker) [ 00:09-01:57 ]

The Circle Guard, or Worker, is the entry-level Guard role, available for purchase with Robux or in-game currency. It provides access to the basic Guard experience, including unique cutscenes, living quarters, and the ability to eliminate players in Red Light, Green Light. The Circle (Worker) is the first tier available to players. You can acquire it permanently for 799 Robux or as a one-time use item for 245 Robux or 325 million Won. Upon becoming a Guard, the game initiates a series of immersive cutscenes. The first shows the Guard waking up in their small, tiled room, getting dressed in their pink jumpsuit and iconic circle mask. The second cutscene depicts them waking from a bunk bed, getting ready, and heading out into the facility. This leads to an exploration of the Guard's private room, which is a compact space featuring a bed, a sink, and a small shower stall, all under a distinct green fluorescent light. From their room, the Guard enters a long, green-lit corridor lined with numbered doors, which is the main Guard barracks. The video then transitions to a different, purple-lit hallway with a text overlay explaining, "This is the place where the Guards can eliminate any player in Red Light, Green Light." [01:02]. This area features windows overlooking the game arena. A shared cutscene, which the creator notes is the same for all three Guard tiers, shows the Guard opening a weapon case to retrieve a sniper rifle. The scene concludes with the game's start announcement: "The Game Will Begin Shortly." The gameplay section demonstrates the Worker's primary role: sniping players who move during the "Red Light" phase. From a high vantage point, the player aims through a scope, eliminating contestants and adding to the prize pool, which is displayed on screen with each successful elimination (e.g., "₩ 40,962,375").

Guard Tier 2: Triangle (Soldier) [ 01:58-02:56 ]

The Triangle Guard, or Soldier, is an upgrade from the Worker tier. It features slightly different introductory cutscenes and a distinct red lighting scheme in the personal quarters, signifying a higher rank while maintaining the same core gameplay functions. The Triangle (Soldier) tier is the next step up. It's an upgrade that costs 999 Robux or 2.5 billion Won and requires you to already own the base Guard gamepass. The cutscenes for the Soldier are slightly different; the first shows the Guard waking up and getting out of bed before the camera pans away, and the second shows them crashing through a door and landing on the floor before getting up. The living quarters are structurally identical to the Worker's room, but the key difference is the lighting. The text overlay notes, "each Guard tier has the same room, the only difference is the lighting color" [02:25]. The Soldier's room is bathed in a reddish-pink light instead of the Worker's green. The gameplay remains the same, with the Soldier taking up a sniper position to eliminate players during Red Light, Green Light, often taking out multiple targets in quick succession. The video humorously notes "Woops, Sorry" [02:49] after accidentally eliminating a player who was standing still next to a moving target.

Guard Tier 3: Square (Manager) [ 02:57-03:54 ]

The Square Guard, or Manager, is the highest-ranking tier. It is unlocked for free upon reaching Level 30 (with the gamepass) and features a brighter, more authoritative purple-lit room, reinforcing its superior status. The final and highest rank is the Square (Manager). This tier is unlocked for free at Level 30 for players who own the Guard gamepass. The Manager's introductory cutscenes are again unique. The first shows the Guard sitting up in bed, getting dressed, and then dramatically falling out of the room onto the floor. The second depicts the Guard asleep in bed before abruptly rolling off and getting up. As with the previous tiers, the room's layout is identical, but the lighting sets it apart. The video explains, "Aside from the Circle and Triangle lighting colors, the Manager's room is brighter. This is why the Manager rank is higher than the other two tiers" [03:23]. The room is illuminated by a bright, clean purple and white light, giving it a more sterile and high-tech feel compared to the lower ranks. The gameplay demonstration once again shows the Manager sniping players in Red Light, Green Light, efficiently enforcing the rules from above.

Minigames and Guard Lounge [ 03:55-06:43 ]

Guards have access to an exclusive lounge area filled with minigames like a Claw Machine, Arcade Game, and Ping Pong, which serve as a way to pass the time and earn extra in-game currency. The video transitions to the Guard's recreation area, a large, futuristic-looking lounge filled with various minigames. The creator states, "Now, let's play a minigame" [04:00] before showing a cutscene where the Guard enters the lounge. The creator also clarifies, "Anyways, the 3 Guards all share the same cutscene, so I'll include this one" [04:04]. Claw Machine: The first minigame demonstrated is the Claw Machine. The player operates a claw to pick up plushie dolls and drop them into a chute. The video explains, "In this minigame, you can also earn money each time you successfully place the doll you've collected" [05:06]. After successfully collecting a few plushies, the player earns ₩ 600,000, with the creator remarking, "Seems Enough for me" [05:33]. Arcade Game: Next is a retro Arcade Game. The screen shows a pixel-art platformer where a character jumps over enemies and breaks blocks to collect coins. The creator notes, "Besides the claw machine, the arcade can also earn you money" [05:40]. After a short run, the character dies, and the screen displays the results, showing the player has earned ₩ 3,675,000. Ping Pong: The final minigame is Ping Pong. The player engages in a match against another Guard. The objective is to score 6 points more than the opponent to win. The gameplay shows a timing-based mechanic where the player must hit the spacebar at the right moment to return the ball. The player wins the match with a final score of 24 to 18.

All Guard Weapons & Customization [ 06:44-10:17 ]

Guards can access a locker room to equip and customize a variety of weapons, unlocked progressively through the three tiers. Attachments can be purchased with Robux or Won to enhance weapon performance. The video explains that inside a specific room, "you'll find the guards' lockers" [06:48]. Interacting with a locker opens a customization UI. The screen shows tabs for Appearance, Weapons, and Guard Utility Upgrades (which is marked as "COMING SOON"). The creator highlights the new customization feature: "They added components so we can customize the weapons we like. You can buy it with Won or Robux" [06:56]. Attachments like the Compensator, Suppressor, Laser Attachment, Red Dot Sight, and Extended Magazine are available for purchase. The creator showcases every available weapon, starting from Circle to Square:

  • Worker (Circle) Tier: Glock 17, Colt M1911, Five Seven, Uzi.
  • Soldier (Triangle) Tier: Unlocks the MP5K, Colt Python 6, Thompson M1A1, and M4A1.
  • Manager (Square) Tier: Unlocks the FN FAL, Deagle, and P90. The final weapon shown is the HK416. Each weapon is demonstrated by firing at a door, showcasing its sound, fire rate, and visual effects.

Player vs. Guard (Rebel Mode) [ 10:18-11:59 ]

In the "Rebel" game mode, players who were previously Guards are given the option to join the defense against the rebelling player, using their unlocked arsenal to protect the Frontman. The video enters the Rebel game mode. A text box appears explaining the premise: "There's still a way out. I just need a weapon." [10:21]. For players who own the Guard gamepass, a special prompt appears: "DEFEND THE GAME DURING REBEL. BECOME A PLAYABLE GUARD AGAIN?" The creator explains, "After the Rebel is chosen, if you were a Guard before, this will appear." [10:22]. Accepting this prompt triggers a cutscene where a group of Guards, including all three tiers, gear up with their weapons and prepare to confront the rebel. The gameplay takes place in a large, multi-level arena with red and yellow lighting. The objective is clearly stated on a screen: "STOP THE PLAYERS FROM REBELLING. PROTECT THE FRONTMAN NO MATTER WHAT IT TAKES." [10:58]. The player, as a Guard, hunts down and eliminates the rebel players. After all rebels are defeated, a "Waiting For Potential Revives" timer appears. The creator notes, "If they leave the game, your chances of winning will become much greater" [11:40]. Since no players are revived, the game ends, and a large "GUARDS WIN" screen appears with the message, "YOU ELIMINATED EVERY PLAYER AND STOPPED THE REBELLION." [11:46]. As a reward, the player receives a "+1 GUARD POWER ROLL," with a note that "(GUARD POWERS ARE COMING SOON)." [11:53].

【 The Takeaway: Synthesis & Action 】

This comprehensive showcase reveals that playing as a Guard in INK GAME is far more than just a single role. It's a progression system with three distinct tiers—Worker, Soldier, and Manager—each offering unique cosmetic perks and a gradually expanding arsenal of powerful, customizable weapons. While the core duty of eliminating players in Red Light, Green Light remains consistent, the higher tiers signify status and provide access to superior firearms. Beyond the main games, the Guard-exclusive lounge offers engaging minigames like the Claw Machine and Arcade Game, providing a fun way to earn substantial in-game currency. Finally, the Rebel mode transforms the experience, allowing Guards to actively defend the facility against rogue players in a high-stakes combat scenario, promising unique rewards for victory. Choosing to be a Guard isn't just a change of perspective; it's a completely different way to play and master the game.